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Portal

Portal

4.49
M 90
4,972 Votes
2007-10-09
4 Hours

Overview

Every single time you click your mouse while holding a gun, you expect bullets to fly and enemies to fall. But here you will try out the FPS game filled with environmental puzzles and engaging story. Silent template for your adventures, Chell, wakes up in a testing facility. She’s a subject of experiments on instant travel device, supervised by snarky and hostile GLaDOS. Players will have to complete the tests, room by room, expecting either reward, freedom or more tests. By using the gun, that shoots portals (Portal-Gun™), players will move blocks, travel great distance quickly and learn about your current situation, which is unraveled through environmental storytelling. What you will be told might be different from what you will see. White environments will guide the player’s portal placement, forcing them to pay attention to the surroundings. Portal creates tension, allowing either solving puzzles at your own leisure or moving quickly, due to the time limit or threats.
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Credits

Jim Dose
programmer
Gabe Newell
director
Eric Smith
artist
Chris Green
composer
Joshua Weier
director
Jim Hughes
designer
Mike Morasky
writer
Marc Laidlaw
writer
Robin Walker
designer
Tim Larkin
composer

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System Requirements

macOS

Minimum

Minimum: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, 1GB RAM, NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher Mouse, Keyboard, Internet Connection
PC

Minimum

Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE), Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection
Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection
Android

Minimum

4.4 and up

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